Zero Latency invited Virtual Perceptions to try out their warehouse-scale VR experience in Boxpark Wembley, London. We tried co-op zombie shooting, co-op sci-fi adventuring, and competitive PVP shooting during our press day.
Our experiences were incredibly positive. Zero Latency shows that VR has a place for parties and events, where the technology is great fun for anyone to use. The experience sits alongside laser tag and go-karting as fun for large groups of friends.
Gearing up for the experience
Before we headed into the game, the staff gave us a short rundown of what to expect. This included health and safety, how to wear the PC backpack, and how to not hit each other in the face.
A great feature is the proximity alarm When a player is too near one another, an alert flashes on the screen for how close the person is. This means it is more difficult to hit one another whilst in combat.
We were presented with guns, a Microsoft headset, an HP backpack, and a microphone. Decked together, we walked into the room.
Zombie survival, a co-op shooting game
The first experience is a zombie survival game. The six of us are army officers, debris flaming around us. The goal is to survive as long as possible while racking up the points, as the horde clambers to our location.
Each of the physical guns has a button, where the weapons can be flipped from one to another, such as an assault rifle or a shotgun. Marking ourselves around the map, we held them back with spurts of gunfire.
The game is similar to the zombies mode in Call of Duty, where players guard a house and hold off against increasingly powerful foes. What’s clever is that players can walk onto a lift to go up some scaffolding, which plays tricks to the mind as the players are actually in the same location.
The game generously gives points to headshots, greatly rewarding accuracy over spraying bullets. But in the end, the points didn’t matter; it was the survival against the odds, until we were lifted into the sky and gatling guns blazed and lit the sky.
The headset was not loud enough to pick up one another’s voices; short snippets of help were drowned by the snarls and blasts of the night air. While being distinctly aware we were in a Zero Latency warehouse.
But the camaraderie of working together is great fun. Wandering around the warehouse to defeat the foes was a great way to bond together, particularly with players who I had not met before.
Singularity: Sci-fi survival
The next one is more of a story. A team of soldiers with pulsating laser guns wander through a space ship, teaming together to fight robots that act like zombies (as opposed to zombie robots).
The game is very similar to zombie survival with the types of guns available, only this time players progress from room to room, shooting enemies as they appear or navigating tight ledges.
The game gave me an Aliens vibe, where people wander around a space ship trying not to die from creatures around the corner.
The challenge came at the end, with a major boss battle against what can only be described as Metal Gear. We kept dying as we were blasted by missiles, so we adapted by focusing fire on the drones and body parts.
Singularity was great. By the end, we felt like soldiers lifting the mask to grey reality. We were also very, very sweaty in the Zero Latency arena.
Sol Raiders and PVP combat
The final experience was special. It is the worlds first PVP esports experience, designed for an audience. It was a basic capture the flag experience, where players roam around a map and shoot one another.
While initially slow, the pace picked up as we got used to the gameplay. Some of us were more aggressive, some more methodical. But in any case, it felt great to pop some heads.
The merits of the experience as an esport is worthy of further debate. But in the case of just fun with friends, it is great to play in for the moment.
Overall, Zero Latency offers a great experience for players who want a fun bash with friends over the weekend or in the evenings. Taken together, all the VR games give players a wealth of choice on what to do. We are both itching to go again in the future!
Editor, Virtual Perceptions
Alex is a freelance reporter specialised in technology, travel, gaming, and rugby. Alex currently lives in London with two dogs.
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