Let us face it: we’ve all seen plenty of AR/VR experience that made us think, ‘Why does this exist?’ The… Read More »VR/AR is not progressing quickly because we are focusing on the wrong design principles (Analysis)
It is not lost on anyone that the best year for immersive film festivals came at the same time as… Read More »Analysis: Immersive tech in film festivals (2020)
Before we hit the madness of Christmas, Facebook unveiled the Oculus Quest 2 (after a series of leaks). The battleground… Read More »Will the Oculus Quest 2 sell well this Christmas? – Analysis
My immersive colleagues always rated Venice Film Festival as a lot of fun. The glitz and glamour of intermingling stars… Read More »Venice VR Expanded: Visiting a virtual film festival
How many times have you heard that VR would get a boost during the pandemic? Quite a few times, I… Read More »Analysis: Using VR/AR in education during the pandemic
Glastonbury Festival is a staple of the UK’s music culture. What was a massive festival where people partied and shared… Read More »Theatres and music festivals: Where VR works, and where it fails
Expect the newsletter every Wednesday at 8am GMT. The email may appear in your Spam or Promotions tab, so I… Read More »Thank you for subscribing to the Immersive Wire!
Strip away graphics and gestures, and audio is one of the most important parts of any experience. Good graphics go… Read More »Spatial audio and VR/AR: What’s the significance?