Let’s talk about Oculus adding subscription billing for VR content. Following the heels of Viveport, Facebook’s company added the capabilities… Read More »Why exercise VR games are a great fit for Oculus and their subscription model
Let’s talk about Microsoft’s $22bn U.S. Army deal with HoloLens. Having worked together several years ago with a smaller contract,… Read More »Analysing the HoloLens deal with the U.S. Army
Let’s talk about where people in VR/AR hang out, with their pros and cons. I’ve been thinking about the topic… Read More »Analysis: How can the VR/AR community bring in new people?
Let’s talk about the ramifications of Facebook’s research on wrist-based hand tracking. In case you missed it, Facebook unveiled some… Read More »Analysing the ramifications of Facebook’s wrist devices
In 1900, a German chocolate factory named Theodor Hildebrand & Son released a series of postcards outlining their vision of… Read More »Distinguishing between one macro-metaverse and several micro-metaverses (2021)
Let us face it: we’ve all seen plenty of AR/VR experience that made us think, ‘Why does this exist?’ The… Read More »VR/AR is not progressing quickly because we are focusing on the wrong design principles (Analysis)
It is not lost on anyone that the best year for immersive film festivals came at the same time as… Read More »Analysis: Immersive tech in film festivals (2020)
Before we hit the madness of Christmas, Facebook unveiled the Oculus Quest 2 (after a series of leaks). The battleground… Read More »Will the Oculus Quest 2 sell well this Christmas? – Analysis