Let’s talk about Oculus adding subscription billing for VR content. Following the heels of Viveport, Facebook’s company added the capabilities… Read More »Why exercise VR games are a great fit for Oculus and their subscription model
Let’s talk about where people in VR/AR hang out, with their pros and cons. I’ve been thinking about the topic… Read More »Analysis: How can the VR/AR community bring in new people?
Let’s talk about the ramifications of Facebook’s research on wrist-based hand tracking. In case you missed it, Facebook unveiled some… Read More »Analysing the ramifications of Facebook’s wrist devices
In 1900, a German chocolate factory named Theodor Hildebrand & Son released a series of postcards outlining their vision of… Read More »Distinguishing between one macro-metaverse and several micro-metaverses (2021)
Before we hit the madness of Christmas, Facebook unveiled the Oculus Quest 2 (after a series of leaks). The battleground… Read More »Will the Oculus Quest 2 sell well this Christmas? – Analysis
My immersive colleagues always rated Venice Film Festival as a lot of fun. The glitz and glamour of intermingling stars… Read More »Venice VR Expanded: Visiting a virtual film festival
How many times have you heard that VR would get a boost during the pandemic? Quite a few times, I… Read More »Analysis: Using VR/AR in education during the pandemic
Glastonbury Festival is a staple of the UK’s music culture. What was a massive festival where people partied and shared… Read More »Theatres and music festivals: Where VR works, and where it fails
Strip away graphics and gestures, and audio is one of the most important parts of any experience. Good graphics go… Read More »Spatial audio and VR/AR: What’s the significance?