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Why exercise VR games are a great fit for Oculus and their subscription model

Why exercise VR games are a great fit for Oculus and their subscription model

  • April 19, 2021April 19, 2021

Let’s talk about Oculus adding subscription billing for VR content. Following the heels of Viveport, Facebook’s company added the capabilities… Read More »Why exercise VR games are a great fit for Oculus and their subscription model

What gives prestige to VR/AR awards? Photo credit: Albert Millis.

What gives prestige to VR/AR awards?

  • April 10, 2021April 10, 2021

Let’s talk about the nature of VR/AR awards. The industry is still (relatively) young, and it doesn’t have the broad… Read More »What gives prestige to VR/AR awards?

Analysing the HoloLens deal with the U.S. Army

Analysing the HoloLens deal with the U.S. Army

  • April 3, 2021April 3, 2021

Let’s talk about Microsoft’s $22bn U.S. Army deal with HoloLens. Having worked together several years ago with a smaller contract,… Read More »Analysing the HoloLens deal with the U.S. Army

ANALYSIS: HOW CAN THE VR/AR COMMUNITY BRING IN NEW PEOPLE?

Analysis: How can the VR/AR community bring in new people?

  • March 28, 2021March 28, 2021

Let’s talk about where people in VR/AR hang out, with their pros and cons. I’ve been thinking about the topic… Read More »Analysis: How can the VR/AR community bring in new people?

Facebook wrist devices

Analysing the ramifications of Facebook’s wrist devices

  • March 20, 2021March 20, 2021

Let’s talk about the ramifications of Facebook’s research on wrist-based hand tracking. In case you missed it, Facebook unveiled some… Read More »Analysing the ramifications of Facebook’s wrist devices

What is the difference between the macro-metaverse and the micro-metaverse?

Distinguishing between one macro-metaverse and several micro-metaverses (2021)

  • January 29, 2021January 29, 2021

In 1900, a German chocolate factory named Theodor Hildebrand & Son released a series of postcards outlining their vision of… Read More »Distinguishing between one macro-metaverse and several micro-metaverses (2021)

Design principles behind virtual reality

VR/AR is not progressing quickly because we are focusing on the wrong design principles (Analysis)

  • December 13, 2020December 16, 2020

Let us face it: we’ve all seen plenty of AR/VR experience that made us think, ‘Why does this exist?’ The… Read More »VR/AR is not progressing quickly because we are focusing on the wrong design principles (Analysis)

VR in 2021

VR in 2021: What is the future?

  • December 3, 2020December 3, 2020

2020 is best summarised as a continuation of the trends from 2019 – mostly. Cheaper and high-quality virtual reality (VR)… Read More »VR in 2021: What is the future?

Analysing immerisve tech in film festivals

Analysis: Immersive tech in film festivals (2020)

  • November 15, 2020November 17, 2020

It is not lost on anyone that the best year for immersive film festivals came at the same time as… Read More »Analysis: Immersive tech in film festivals (2020)

Will the Oculus Quest 2 sell well this Christmas – Comparative Analysis

Will the Oculus Quest 2 sell well this Christmas? – Analysis

  • September 17, 2020April 14, 2021

Before we hit the madness of Christmas, Facebook unveiled the Oculus Quest 2 (after a series of leaks). The battleground… Read More »Will the Oculus Quest 2 sell well this Christmas? – Analysis

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