The Augmented Gallery, a new interactive art trail in London’s West End, was unveiled last week. This project uses the… Read More »Exploring London’s classic art pieces in AR
Let’s talk about the misleading PC Gamer article. Recently the publication released a piece titled ‘Oculus will sell you a Quest… Read More »The dangers of clickbait articles that explore VR
Let’s talk about Facebook’s vision for the future. And before I take another step, I must give props to Ian… Read More »How many remote workers will use VR headsets?
Let’s talk about Oculus adding subscription billing for VR content. Following the heels of Viveport, Facebook’s company added the capabilities… Read More »Why exercise VR games are a great fit for Oculus and their subscription model
Let’s talk about Microsoft’s $22bn U.S. Army deal with HoloLens. Having worked together several years ago with a smaller contract,… Read More »Analysing the HoloLens deal with the U.S. Army
Let’s talk about where people in VR/AR hang out, with their pros and cons. I’ve been thinking about the topic… Read More »Analysis: How can the VR/AR community bring in new people?
Let’s talk about the ramifications of Facebook’s research on wrist-based hand tracking. In case you missed it, Facebook unveiled some… Read More »Analysing the ramifications of Facebook’s wrist devices
In 1900, a German chocolate factory named Theodor Hildebrand & Son released a series of postcards outlining their vision of… Read More »Distinguishing between one macro-metaverse and several micro-metaverses (2021)
Let us face it: we’ve all seen plenty of AR/VR experience that made us think, ‘Why does this exist?’ The… Read More »VR/AR is not progressing quickly because we are focusing on the wrong design principles (Analysis)