The WebXR Developer Summit ran in May 2021, with some great contextual insights: Exporting WebXR from Unity is viable, but build… Read More »Why I supported the WebXR Developer Summit
Let’s talk about Snap’s Spectacles (but more on the component side). By the time you read this, I don’t need to… Read More »Exploring the components behind flagship AR glasses
The Augmented Gallery, a new interactive art trail in London’s West End, was unveiled last week. This project uses the… Read More »Exploring London’s classic art pieces in AR
Let’s talk about the misleading PC Gamer article. Recently the publication released a piece titled ‘Oculus will sell you a Quest… Read More »The dangers of clickbait articles that explore VR
Let’s talk about Facebook’s vision for the future. And before I take another step, I must give props to Ian… Read More »How many remote workers will use VR headsets?
Let’s talk about Oculus adding subscription billing for VR content. Following the heels of Viveport, Facebook’s company added the capabilities… Read More »Why exercise VR games are a great fit for Oculus and their subscription model
Let’s talk about Microsoft’s $22bn U.S. Army deal with HoloLens. Having worked together several years ago with a smaller contract,… Read More »Analysing the HoloLens deal with the U.S. Army